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Character Customization: You can bestow several specific skills on any of your units via a Skill Manual, and you can also boost some stats with special rings.Boss in Mook Clothing: The most famous is the "Penta-Axe" general in Chapter 23.In Chapter 24, he's off to the side, meaning you can ignore him-though, again, he's a harder fight than his actual boss, and if he can proc either of his skills, it will usually mean instant death. In his first appearances, it's mostly a Hopeless Boss Fight, and while you can beat him with some luck and abusing the capture mechanics, it's really not recommended, as it means he can't join you. Bonus Boss: In Chapter 5, 6 and 24, you can decide to either let Galzus live or attempt to kill him.Dagdar's initial attempt to reform the Mount Violdrake Bandits fails because of how starved they've become in following his commands to lead a more civil life. In this setting, they're Justified Criminals that have been forced into a life of brigading, due to generational poverty imposed upon them by the infertile mountain ranges of Southern Thracia. The brigands in most Fire Emblem games are just Opportunistic Bastards seeking to take advantage of the circumstances that prevent law and order from being implemented, be it the chaos of war or the corrupt incompetence of The Empire.Before the first battle in the game, Eyvel explains that the lower ranking members of the Imperial army are conscripts made to fight against their will because of this, she insists on capturing, disarming, and releasing them instead.
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Most notably, the AI will actually respond to a unit's weapon being stolen by having another unit hand off their weapon to the victim (one of the few instances in the series where you'll ever see two enemies trade), and in some maps, disarmed enemies have been known to run to the nearest shop and buy new weapons. Artificial Brilliance: Though the AI in Thracia is known to be as suicidally aggressive as most other Fire Emblem AI, it's also known to do some surprisingly clever things when provoked.The low stat caps of 20 and generally stellar promotion gains tend to disincentivize it even further, as you don't need a character at their max level for them to cap most of their relevant stats, even if they haven't been scrolled up. It is still quite possible to grind, but it can be tricky to do it sensibly-for instance, arena-grinding is very difficult to pull off, as it requires you to be okay with likely missing out on your main healer for the next map. Anti-Grinding: The Fatigue system very heavily encourages you to not dawdle and avoid overworking your units (both of which are very necessary in traditional grinding), since having them fighting for too long can result in them staying behind to rest in the next map.Leif can never be the target of status staves, making it impossible for the game to be rendered unwinnable by him being put to sleep or berserked before the player can cure it.While staves can miss, they do not consume charges for doing so, and still build XP and staff rank for it (some characters even try to miss on purpose during speedruns).This means that if you're willing to take the fatigue loss, pretty much any unit can be raised into some kind of relevance by having them simply wail on a disarmed enemy with a broken weapon for a while. Most games give as little as 1 exp for just being in a fight. This game has the same exp gain for simply being in a fight as landing a hit.Anti-Air: Ballistae, courtesy of their high might and accuracy.It's also notoriously Nintendo Hard, even by the standards of the franchise as a whole, mostly by virtue of what it fails to present to the player rather than what it actually presents. Thracia 776 is both more like a normal Fire Emblem game than its predecessor and quite different to most others - it returns to normal-sized chapters and maps, but it implements a few new gameplay mechanics like the Fog of War and the completely-forgotten fatigue meter. It follows Leif, nephew of Sigurd and cousin of Seliph, as he tries to retake his country and fight back against the corrupted Grannvale Empire. The game is an interquel for Fire Emblem: Genealogy of the Holy War, taking place toward the end of its 17 year Time Skip. It is the last Fire Emblem title that series creator Shouzou Kaga worked on before leaving developer Intelligent Systems. Fire Emblem: Thracia 776 is the fifth game in Nintendo's Fire Emblem series, released only in Japan on the Super Famicom on Septemnote The game was initially only available by downloading it to the Nintendo Power cartridge, with standard carts made available on January 21, 2000.